Hello Everyone,
As some of you may know, I'm just a guest here, as I own a GTI, not a TDI, and have only recently registered with your very fine forum. But I'm a friend of Peter (Pyce), and having received an email from Peter saying that he's going to consolidate some of our postings from the Vortex into something a bit more accessible to the folks here (the Vortex postings are scattered amongst a host of rambling threads), I thought I'd get things started with a little introduction to things pertaining to vehicle dynamics and suspensions.
Now, I don't know exactly what Peter has in mind, so the format of things might change as we go along, but perhaps a good way to start would be to clarify some oft-confusing terms so that everyone's on the same page. Hence I've called this thread "What is Handling?", and we'll use it to nail down what different handling goals can be, and what basic steps one can use to accomplish those goals. Content-wise, we'll wait for Peter's lead (and it'll probably take a few weeks to fully get things going), but for this first post, we'll take a quick and cursory look at an oft-discussed handling subcategory:
What is Understeer?
So let's get started!
* * * * * *
WHAT IS UNDERSTEER?
Back when Peter and I were posting on the Vortex, sooner or later we'd log on one day to a thread we'd been laboring on, and find something like the following:
Post 1: The understeer on my car is awful. How do I get rid of it?
Post 2: Do "X".
Post 3: Do "Y".
Post 4: I did X, and it didn't help at all.
Post 5: Well, I did X, and my understeer disappeared.
Post 6: You're all crazy. Our cars understeer, and you can't do anything about it.
Post 3a: Do "Y".
Post 7: I did Z, and it really helped reduce my understeer. But the car wants to spin now -- my friend's Subaru/Honda/BMW/etc. understeers even less than my car does, and it doesn't want to spin; what should I do to make my car like that too?
Post 8: I'm a racer, and I've done X, Z, A, B, C, D (etc., etc., etc.) to my car, and it handles like a dream!! It wouldn't be safe for any of you to do that to your cars, because you're not good enough drivers. But because I'm so skilled, I can take it. Let me tell you about an exciting incident I had last week, where my car would have crashed if it hadn't been for my lightning fast reflexes......
Post 3b: Why doesn't anyone do "Y"? I'm telling you, "Y" really works!!
Post 9: Hey Racer, that's so cool! My car has X, A, B, E, F, and a homebuilt G that I made out of two hoseclamps, an ironing board, and something my dog brought home last year. If I did D as well, do you think maybe that....
etc.
etc.
etc.
Anyway, besides convincing people like Peter and yours truly that our time is perhaps better spent doing virtually anything besides posting anymore on the Vortex, exchanges like the above usually resulted from disagreements on what "understeer" really means -- which is why we should clear it up from the start. To wit:
The problem with "Understeer" is that it has a very specific, narrow meaning in the vehicle dynamics handbooks, and a very broad definition in the popular press (especially on web forums and in most all aftermarket advertisements). Thus people complaining about understeer are often (through no fault of their own) really complaining about something that's only indirectly related to true understeer, whilst others offer solutions to "understeer" that are solutions to entirely different problems.
So what is "Understeer"?
Judging from web posts and advertisements, it looks like "understeer" for many people is a vehicle flaw that prevents the car from turning incisively into a corner; that numbs the steering and causes a rubbery feel just when one would most like to keenly sense the road-tire interaction; that causes the car to drift sideways in a corner, tires squealing and howling ineffectually; that reduces the car's agility and ability to dart & weave back and forth; and that causes a car to plunge straight ahead when a turn is taken too fast.
But from a vehicle dynamics perspective, however, understeer is directly related to only one of the above "flaws", and has only an indirect (and often weak) link to all of the others. Thus if you're trying to correct the above problems, and blithely follow tried & true solutions that are known to reduce understeer, you might notice very little "improvement" in all but one of the vehicle "flaws", and you might introduce a new set of problems you never expected.
To explain: from a vehicle dynamics perspective, "understeer" is a stability term -- if a car is subjected to a sideforce (caused by a gust of wind, a sloped roadbed, a pothole, cornering g's, magnetic attraction, an attack by crazed gerbils, whatever), it can do one of three things:
1) Despite being shoved sideways, it can proceed merrily on its way, in the same direction it was originally travelling;
2) It can turn away from the crazed gerbils, etc.;
3) Or it can turn towards the gerbils, windgust, etc.
#1 is the condition of Neutral steer; #2 is Understeer; and #3 is Oversteer.
The three steer conditions have stability implications because the moment a car begins to turn, it experiences an additional sideload due to cornering g's. In the Neutral case, the car doesn't turn, so there's no additional sideload. In the Understeer case, the cornering sideload "fights" the original sideload, and thus the amount of turning decays with time (e.g., if a gust of wind shoves the car to the left, an Understeering car begins to turn to the left; but then the (right-directed) centrifugal force from this leftward turn counteracts the original shove, and eventually the car straightens out). In the Oversteering case, the cornering sideload augments the original sideload, and the turn becomes tighter and tighter (e.g., when the wind shoves the car to the left, the car turns towards the right, which causes centrifugal force to shove still harder towards the left, which causes the rightward turn to tighten still further, etc....), until the car finally spins.
Think about the implicatons of the above for a moment!: if a car is set up to be truly Oversteering, then any sideforce -- any gust of wind, pothole, slope, crazed gerbil, etc. -- will cause the car to spiral into a spin, unless of course the driver intervenes in a timely fashion by turning the steering wheel in the right direction. Conversely, an Understeering car is inherently stable: when you shove it to one side, it turns away from the shove and then tries to straighten out, without ever wanting to spin. This Understeering situation is inherently much, much safer, and thus it should come as no surprise that essentially all passenger cars are designed to understeer: if they were not, then high-speed driving would be a continuous white-knuckle struggle to avoid spinning off the road -- even if the road is dead-arrow straight.
So to reiterate: All Passenger Cars Are Designed to Understeer, and that is A Very Very Good Thing.
Given, then, that Understeer is a Good Thing, why do people hate it? Here's where we get to the crux of the confusion: there are legitimate reasons to dislike understeer, and there are confusing reasons. Let's look at the legitimate reasons first:
Legitimate Reason #1:
Even many (and perhaps most) racecars are set up to understeer mildly -- but HEAVY understeer will cause problems when a car is driven at the limit. Understeer causes a car to turn away from the center of a corner, and thus a heavily-understeering race car will try to plow straight into the concrete walls/ tire walls/ gravel traps lining the outside corner of a racetrack, giving the driver a brilliant view of what he's about to hit. Racing drivers really dislike having such a view, and they would much prefer the car to be less stable, so that they can try to "pitch" it into the corner and adjust their trajectory. For this reason, a common racing quote is "Oversteer is where the passenger is scared; Understeer is where the driver is scared.", and a lot of race car tuning is spent to eliminate heavy understeer, especially on low-speed, tight corners, where such understeer tends to be most severe.
Legitimate Reason #2:
Similarly, excessively heavy understeer on the street can have us plowing off the road during rainstorms or snowstorms, with the wheel cranked hard over while the car charges straight ahead, and that's unpleasant too.
Legitimate Reason #3:
And then there are people like Peter, who like to be able to bring the rear end of the car around on occasion, just for fun.
There are other good reasons for disliking excessive understeer, and we can extend the above list quite a bit -- but notice something: nowhere in any of the discussion thus far have we said anything about steering response, or corner entry turn-in, or left-right darting agility, or road feel. Understeer IS indirectly related to these other characteristics, in that a heavily understeering car is a very stable car, and stability works against lightning reflexes, but the relation isn't direct. Indeed, it's possible to have an understeering car that has great reflexes, or conversely a fairly neutral car with comparatively sluggish reflexes (at various times in his experiments, Peter's car has probably sat in this latter category: a TDI with minimal understeer but relatively slow steering response). Agility and Understeer are in many respects two entirely different things.
Why does the above matter? Well, it matters because the chassis and suspension modifications you make to reduce understeer are not the same changes you make to directly improve agility and steering response, and in a fairly common extreme case, it's possible to so reduce understeer in a misguided (and failed) attempt at improving agility, that the car becomes dangerous to drive on the street (especially in poor weather conditions). This last predicament is one that several Vortexers have encountered, particularly when they installed ever-increasingly stiff rear antiroll bars on otherwise stock cars, in a futile attempt at increasing turn-in steering response via "reduced understeer".
As for what chassis mods work towards reducing understeer versus what mods work towards agility -- well, that'll be in future installments, depending upon what direction Peter wants to take things. Cheers til then!
- Ceilidh
As some of you may know, I'm just a guest here, as I own a GTI, not a TDI, and have only recently registered with your very fine forum. But I'm a friend of Peter (Pyce), and having received an email from Peter saying that he's going to consolidate some of our postings from the Vortex into something a bit more accessible to the folks here (the Vortex postings are scattered amongst a host of rambling threads), I thought I'd get things started with a little introduction to things pertaining to vehicle dynamics and suspensions.
Now, I don't know exactly what Peter has in mind, so the format of things might change as we go along, but perhaps a good way to start would be to clarify some oft-confusing terms so that everyone's on the same page. Hence I've called this thread "What is Handling?", and we'll use it to nail down what different handling goals can be, and what basic steps one can use to accomplish those goals. Content-wise, we'll wait for Peter's lead (and it'll probably take a few weeks to fully get things going), but for this first post, we'll take a quick and cursory look at an oft-discussed handling subcategory:
What is Understeer?
So let's get started!
* * * * * *
WHAT IS UNDERSTEER?
Back when Peter and I were posting on the Vortex, sooner or later we'd log on one day to a thread we'd been laboring on, and find something like the following:
Post 1: The understeer on my car is awful. How do I get rid of it?
Post 2: Do "X".
Post 3: Do "Y".
Post 4: I did X, and it didn't help at all.
Post 5: Well, I did X, and my understeer disappeared.
Post 6: You're all crazy. Our cars understeer, and you can't do anything about it.
Post 3a: Do "Y".
Post 7: I did Z, and it really helped reduce my understeer. But the car wants to spin now -- my friend's Subaru/Honda/BMW/etc. understeers even less than my car does, and it doesn't want to spin; what should I do to make my car like that too?
Post 8: I'm a racer, and I've done X, Z, A, B, C, D (etc., etc., etc.) to my car, and it handles like a dream!! It wouldn't be safe for any of you to do that to your cars, because you're not good enough drivers. But because I'm so skilled, I can take it. Let me tell you about an exciting incident I had last week, where my car would have crashed if it hadn't been for my lightning fast reflexes......
Post 3b: Why doesn't anyone do "Y"? I'm telling you, "Y" really works!!
Post 9: Hey Racer, that's so cool! My car has X, A, B, E, F, and a homebuilt G that I made out of two hoseclamps, an ironing board, and something my dog brought home last year. If I did D as well, do you think maybe that....
etc.
etc.
etc.
Anyway, besides convincing people like Peter and yours truly that our time is perhaps better spent doing virtually anything besides posting anymore on the Vortex, exchanges like the above usually resulted from disagreements on what "understeer" really means -- which is why we should clear it up from the start. To wit:
The problem with "Understeer" is that it has a very specific, narrow meaning in the vehicle dynamics handbooks, and a very broad definition in the popular press (especially on web forums and in most all aftermarket advertisements). Thus people complaining about understeer are often (through no fault of their own) really complaining about something that's only indirectly related to true understeer, whilst others offer solutions to "understeer" that are solutions to entirely different problems.
So what is "Understeer"?
Judging from web posts and advertisements, it looks like "understeer" for many people is a vehicle flaw that prevents the car from turning incisively into a corner; that numbs the steering and causes a rubbery feel just when one would most like to keenly sense the road-tire interaction; that causes the car to drift sideways in a corner, tires squealing and howling ineffectually; that reduces the car's agility and ability to dart & weave back and forth; and that causes a car to plunge straight ahead when a turn is taken too fast.
But from a vehicle dynamics perspective, however, understeer is directly related to only one of the above "flaws", and has only an indirect (and often weak) link to all of the others. Thus if you're trying to correct the above problems, and blithely follow tried & true solutions that are known to reduce understeer, you might notice very little "improvement" in all but one of the vehicle "flaws", and you might introduce a new set of problems you never expected.
To explain: from a vehicle dynamics perspective, "understeer" is a stability term -- if a car is subjected to a sideforce (caused by a gust of wind, a sloped roadbed, a pothole, cornering g's, magnetic attraction, an attack by crazed gerbils, whatever), it can do one of three things:
1) Despite being shoved sideways, it can proceed merrily on its way, in the same direction it was originally travelling;
2) It can turn away from the crazed gerbils, etc.;
3) Or it can turn towards the gerbils, windgust, etc.
#1 is the condition of Neutral steer; #2 is Understeer; and #3 is Oversteer.
The three steer conditions have stability implications because the moment a car begins to turn, it experiences an additional sideload due to cornering g's. In the Neutral case, the car doesn't turn, so there's no additional sideload. In the Understeer case, the cornering sideload "fights" the original sideload, and thus the amount of turning decays with time (e.g., if a gust of wind shoves the car to the left, an Understeering car begins to turn to the left; but then the (right-directed) centrifugal force from this leftward turn counteracts the original shove, and eventually the car straightens out). In the Oversteering case, the cornering sideload augments the original sideload, and the turn becomes tighter and tighter (e.g., when the wind shoves the car to the left, the car turns towards the right, which causes centrifugal force to shove still harder towards the left, which causes the rightward turn to tighten still further, etc....), until the car finally spins.
Think about the implicatons of the above for a moment!: if a car is set up to be truly Oversteering, then any sideforce -- any gust of wind, pothole, slope, crazed gerbil, etc. -- will cause the car to spiral into a spin, unless of course the driver intervenes in a timely fashion by turning the steering wheel in the right direction. Conversely, an Understeering car is inherently stable: when you shove it to one side, it turns away from the shove and then tries to straighten out, without ever wanting to spin. This Understeering situation is inherently much, much safer, and thus it should come as no surprise that essentially all passenger cars are designed to understeer: if they were not, then high-speed driving would be a continuous white-knuckle struggle to avoid spinning off the road -- even if the road is dead-arrow straight.
So to reiterate: All Passenger Cars Are Designed to Understeer, and that is A Very Very Good Thing.
Given, then, that Understeer is a Good Thing, why do people hate it? Here's where we get to the crux of the confusion: there are legitimate reasons to dislike understeer, and there are confusing reasons. Let's look at the legitimate reasons first:
Legitimate Reason #1:
Even many (and perhaps most) racecars are set up to understeer mildly -- but HEAVY understeer will cause problems when a car is driven at the limit. Understeer causes a car to turn away from the center of a corner, and thus a heavily-understeering race car will try to plow straight into the concrete walls/ tire walls/ gravel traps lining the outside corner of a racetrack, giving the driver a brilliant view of what he's about to hit. Racing drivers really dislike having such a view, and they would much prefer the car to be less stable, so that they can try to "pitch" it into the corner and adjust their trajectory. For this reason, a common racing quote is "Oversteer is where the passenger is scared; Understeer is where the driver is scared.", and a lot of race car tuning is spent to eliminate heavy understeer, especially on low-speed, tight corners, where such understeer tends to be most severe.
Legitimate Reason #2:
Similarly, excessively heavy understeer on the street can have us plowing off the road during rainstorms or snowstorms, with the wheel cranked hard over while the car charges straight ahead, and that's unpleasant too.
Legitimate Reason #3:
And then there are people like Peter, who like to be able to bring the rear end of the car around on occasion, just for fun.
There are other good reasons for disliking excessive understeer, and we can extend the above list quite a bit -- but notice something: nowhere in any of the discussion thus far have we said anything about steering response, or corner entry turn-in, or left-right darting agility, or road feel. Understeer IS indirectly related to these other characteristics, in that a heavily understeering car is a very stable car, and stability works against lightning reflexes, but the relation isn't direct. Indeed, it's possible to have an understeering car that has great reflexes, or conversely a fairly neutral car with comparatively sluggish reflexes (at various times in his experiments, Peter's car has probably sat in this latter category: a TDI with minimal understeer but relatively slow steering response). Agility and Understeer are in many respects two entirely different things.
Why does the above matter? Well, it matters because the chassis and suspension modifications you make to reduce understeer are not the same changes you make to directly improve agility and steering response, and in a fairly common extreme case, it's possible to so reduce understeer in a misguided (and failed) attempt at improving agility, that the car becomes dangerous to drive on the street (especially in poor weather conditions). This last predicament is one that several Vortexers have encountered, particularly when they installed ever-increasingly stiff rear antiroll bars on otherwise stock cars, in a futile attempt at increasing turn-in steering response via "reduced understeer".
As for what chassis mods work towards reducing understeer versus what mods work towards agility -- well, that'll be in future installments, depending upon what direction Peter wants to take things. Cheers til then!
- Ceilidh
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